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| As explained by The Byzantine Ziggurat on the Radiohead MB: to dock the boats, you had to observe the pictures of them and note down the sequence of letters. when the boats docked, you enter the letters as you saw them. entry boxes with more than one letter meant the picture seen as those boats collided with each other. it was either an exercise in teamwork, or an exercise in sitting at your computer for hours. there was one secret control panel found by assembling hidden directories based on the locations of the *seven* wonders of the world. there, a user could add a storm (which would keep the boat in one place), speed up the map temporarily, turn on or off docking or magnetize the ship's compass (which would make the ship take a random path across the map). used strategically, this control panel could help ships collide, but was not at all vital to solving the game. SIMILAR POST RIGHT AFTER THE FIRST: the aim of the game was to dock all seven boats. to dock them, you had to observe the pictures of each boat obtained by clicking on them. then you note down the sequence of letters. when the boats docked, you enter the letters as you saw them on the screen. entry boxes with more than one letter meant the picture seen as those boats collided with each other on the map. the boat's 'letter' was either found by digging around in the map, or looking at the first letter on its bow. it was either an exercise in teamwork, or an exercise in sitting at your computer for hours. there was one secret control panel found by assembling hidden directories based on the locations of the *seven* wonders of the world. there, a user could add a storm (which would keep the boat in one place), speed up the map temporarily, turn on or off docking or magnetize the ship's compass (which would make the ship take a random path across the map). used strategically, this control panel could help ships collide, but was not at all vital to solving the game. As explained by reasonableman, a group who docked 5/7 ships: Part 1 of 3 The 'hidden part'... Well, the rumour continually circulates about there being a hidden directory at http://www.the-ziggurat.com/alexandria. In fact there are many more than this. /alexandria contains a text file, alexandria.txt, with the timestamp 02 Jul 350 17:42 Why would the date of file creation be July 350? Perhaps when Alexandria itself was constructed. With a bit of googling: http://wv.essortment.com/whatareseven_rgot.htm Perhaps there's more directories than just Alexandria... And with a bit of trial and error we locate: http://www.the-ziggurat.com/giza http://www.the-ziggurat.com/halicarnassus/ http://www.the-ziggurat.com/rhodes/ http://www.the-ziggurat.com/ephesus/ http://www.the-ziggurat.com/olympia/ http://www.the-ziggurat.com/babylon/ So, what now? Well each of those contains a text file with a line of what looks like scrambled HTML. How can we get it to form proper html? well, if we align each of the files under each other...and read DOWN the columns...we get a real page! And when you click the button on that page...you get taken to max's special 'hidden part'! The URL you want is http://www.the-ziggurat.com/mtolympus And guess what, you get a control panel. It has four buttons and the buttons have three states (see their img urls)... they can be _dis.gif, _off.gif or _on.gif. When they are _on.gif you can click them and do fun things. You can magnetize the boats, you can add storms, you can add evil ships and fastforward. Part 2 of 3 Ships and pretty pictures... And you may have noticed that if you click on the ships, you usually get a picture of that ship. They are labelled alpha, beta, gamma, delta, epsilon, zeta and iota. The letters translate to the literal letters in english - and are used directly for the password prompts. The ships follow set paths, which are almost always circular and they just go around and around at the same speed. This allows us to predict docking times precisely. When the boats cross each others paths, they will 'collide'. Clicking on boats which are colliding gives a different picture of the two boats together. It reveals letters on the ships. Eventually you can get all the letters on the ships. Sometimes the paths change, due to use of the poseidon page. Each 'docking' screen has four password prompts with lengths of passwords (usually) denoted by the maxlength property in the HTML [right click, view source]. The first password is always the entire string of letters of the ship that docks. THE LETTERS ON THE SHIP MAY BE REVERSED FOR THE FIRST PROMPT IF IT MAKES SENSE (beta and zeta only). Part 3 of 3 The other passwords To cut a long story short - the other passwords were simply dervied from transposing EXACTLY the letters which are visible from the specific collision you are interested in. For z-e-b [three way collisions] then - poseidon's watchful eye held the key (the graphic with all seven boats on was used for the collision image there). When you typed in a correct password that box would disappear confirming your success. All 4 correct and you got a grats page. You just entered your details and the ship would disappear. That is it. Any questions, please ask at www.no-ziggurat.com - reasonableman (orange reasonableman!!) |
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